Archive for the 'Lowbit (GB, DS, ZX, C64, etc.)' Category


Tenori-on / Monome clone for DS update : CellsDS

So awhile ago I joked about the possibility of a Tenori-on version coming out from Nintendo. Looks like homebrew won again. Bret from has released CellsDS which is actually more of a Monome clone where you can write your own engines and control surfaces (MIDI is still in the works).

Out of the box (aka zip) it comes with several Engines already so those of you that don’t want to write your own sequencers don’t have to. It includes a basic step sequencer, “Block” mixer, Tenori-on style Bounce sequencer, and a few more. Very cool.

The LUA scripting is very very easy to get a grasp of even if you are only slightly familiar with scripting (php experience and the like will benefit you) and the documentation + examples are well done and easy to follow, and surprisingly flexible (including sending custom variables from one engine to the other).

It comes with a large library of default sounds, so for the even lazier, you don’t have to create your own. Head over to for more information.

I should probably mention that previously, there was Monomeds but it was largely an unfinished project and open source. I’m not sure if CellsDS is branched off of that code or not, but users that were looking forward to a finished Monomeds app for the DS should be aware of this program, esp. now since the midi implementation is set to take place soon.

Yes, midi note out and clock sync are planned. I’ve been debating how to do the midi note out. I’m torn. Here are my options:

1) Make it easy on the Lua programmer by making play_note(note_number) automatically output a midi note where the midi note is based on the note_number and the channel is based on the engine number.


2) Add a new function called something like send_midi(param1, param2, param3, param4). This is more flexible but makes more work for the Lua programmer.

Anyways, CellsDS is a subtle yet killer application b/c of its flexibility. So if that sort of flexibility and the ease of LUA scripting appeals to you, or even if you just want another fun sequencer for the DS and don’t want to muck about with coding… check it out.


Korg DS-10 DNB

Made a video of myself running through some DnB patterns I whipped up. Enjoy!


DS-10 Update, a few more details.

Update 8/1, demo video:

My DS-10 Has Arrived. Not going to bother describing the feature set entirely, as I’m busy using the DS-10 right now and theres tons of information and videos already out there, but I thought I’d drop a few tidbits of info that I found pleasing:

The pattern management and solo/mute features are very similar to the way Electribes work. You can ‘Lock’ the selection of a new pattern to wait for the first pattern to finish playing. This makes coming out of mutes and solo performances easier to come out of because it frees up your hands.

Each stored session is a collection of a project’s patterns (PTN) and all the current settings of the 2 synthesizers, 4 drum parts, patching. etc. The FX are also similar to the Electribes.. each of the 4 drum parts can all have individual effects [chorus, delay or flanger] and then there’s a global fx chain that can be mixed in various ways [syn1, syn2, syn1+syn2, all (including drums), off]. All of the FX can be sync’d to the BPM or runfreely. All basic synth parameters, vol/pan, cutoff/resonance, note/gate can be recorded in realtime. Further modulation, to a decent degree as on the MS-10 is available on the patchbay page.

There’s also a Song mode where you can string a ton of patterns together. You have several save slots, but not only can u save a project but you can also store presets for all the drum parts and synth parts seperately to be used in any project.

The Drum parts are actually all full blown synth parts, with the lack of a release on the envelope and the ability to tweak the parameters in realtime (though their patch bays are also there like syn1/2 so you can automate w/ lfos still). All the patching options are also still there. The sequencer for the drum parts by default is the matrix sequencer like you see in all the pictures and videos, but you can alternately use a piano roll sequencer. This really opens things up as you could imagine.


Korg DS-10 update

NCS Product Update – July 25, 2008
«©NCSX» An initial shipment of AQ Interactive’s highly anticipated KORG DS-10 Synthesizer software for the Nintendo DS arrived today and preorders will begin shipping this afternoon. Please note that the remainder of our shipments are expected to arrive next week.

Korg DS-10 ACQ Interactive

Update: I’ve pre-ordered a Japanese version of AQ Interactive’s Korg DS-10. Apparently the DS-10 has got a bit of a raw deal in Japan in that it is now exclusively going to be sold through People are having an odd time figuring out that move, espcially in a region where for quite a time they couldn’t keep Kaossilator’s on the store shelves long enough to meet the demand. Speaking of the Kaossilator, I got caught up a little and managed to find one for such a good price ($125) that I had to pick it up, plus it looks tons of portable improv fun.  I’m especially encouraged by the fact that it has one-hit kits and some drum synths instead of just relying on drum loops.

There’s still going to be a english language release in the States but that has been apparently set back to October and will be sold in stores where-ever available, not through Amazon. Apparently the gaming distributor XSEED has gained the rights to distribute the DS-10 in North America, so it sounds like a done deal.

Anyways, as soon as I learned of the new import date and that in Japan iwas exclusive to (you cannot order through in North America) I decided I could wait no longer and immediately ordered myself a Japanese copy which should be up for Sale offically on the 24th. No delays are expected. I’ll keep my fingers crossed.

Here is a fully detailed image gallery of the DS-10 from

Check out this cool video/interview with the Creators of the DS-10:


Korg DS-10

Korg, Nintendo, and software developer AQ Interactive have announced the upcomming launch of the Korg DS-10, a software emulation of the MS-10 (and then some) for the Nintendo DS. When this news reached me I was totally taken back – a big name in electronic music instruments offically licensing software for a handheld! The DS (particularlly the DS Lite) has already entered the realm of a classic OS for homebrew and commercial music apps and games, but with this announcement it’s locked. Count it among other odd classics like the ZX Spectrum, Commodore 64, and early Nintendo platforms. Hopefully this will also inspire even more music applications to appear for the DS. We can always use more.

 Also worth note – contrary to initial reports, it is scheduled for a world wide release, not just Japan. | |



Gameboy Camera (DJ Edit)

My next post was originally going to be about the Gameboy DS Lite. I recently bought a Krimson Red model (the previous models actually put me off) along with an R4DS Flashcart so I can load up homebrew roms and my own little experiments. However, I recently found myself taking a quick trip to Gamestop and stumbled upon a used/dusty lower shelf of Gameboy and Gameboy Advance accessories. Immediately my eye hit an old GB Carrying case, which my brother had with his original greybrick way back in the day. At 99 cents I couldnt pass it up…and since it was made for the original GB there was plenty of room to put my GBC, NDS, and all their accessories. That and its all retro and old and clunky.. the irony of it entertains me. When I took the GB Carrying case off the shelf, behind it I saw 2 GB Cameras for sale. The typical red one and a green one. I picked up the red one. Originally thinking only about the lowfi camera fun I could have with it I had completely forgotten about the DJ mode hidden on the cartridge under “Games”. In any case, that was a well spent 2$’s. Now, here’s some details on the GB Camera sequencer/synth/mixer…


Left image from the Gameboy Camera Manual. You can find a copy here:

For a review and description/explanation of it’s features read more…

Continue reading ‘Gameboy Camera (DJ Edit)’

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