Oskari Tammelin aka Jeskola has jumped into the Buzz 1.2b (Oct 2000) replacement madness that’s been going on the past several years by returning to Buzz, rebuilding the lost 1.2b code, and giving it a much needed update and bringing it up to date while at the same time adding new features, replacing old hacks developers have used in the past by giving them native interfaces, and much more. Serious progress has also been made — and in part made Oskari’s job of returning to Buzz much easier — by the open sourced and very impressive programs Buze and Aldrin (linux) with more progress to come, but more on that some other time. Below are a few images of the current Buzz beta and some links to the latest beta and change log:
Posts Tagged ‘update
Update 8/1, demo video:
My DS-10 Has Arrived. Not going to bother describing the feature set entirely, as I’m busy using the DS-10 right now and theres tons of information and videos already out there, but I thought I’d drop a few tidbits of info that I found pleasing:
The pattern management and solo/mute features are very similar to the way Electribes work. You can ‘Lock’ the selection of a new pattern to wait for the first pattern to finish playing. This makes coming out of mutes and solo performances easier to come out of because it frees up your hands.
Each stored session is a collection of a project’s patterns (PTN) and all the current settings of the 2 synthesizers, 4 drum parts, patching. etc. The FX are also similar to the Electribes.. each of the 4 drum parts can all have individual effects [chorus, delay or flanger] and then there’s a global fx chain that can be mixed in various ways [syn1, syn2, syn1+syn2, all (including drums), off]. All of the FX can be sync’d to the BPM or runfreely. All basic synth parameters, vol/pan, cutoff/resonance, note/gate can be recorded in realtime. Further modulation, to a decent degree as on the MS-10 is available on the patchbay page.
There’s also a Song mode where you can string a ton of patterns together. You have several save slots, but not only can u save a project but you can also store presets for all the drum parts and synth parts seperately to be used in any project.
The Drum parts are actually all full blown synth parts, with the lack of a release on the envelope and the ability to tweak the parameters in realtime (though their patch bays are also there like syn1/2 so you can automate w/ lfos still). All the patching options are also still there. The sequencer for the drum parts by default is the matrix sequencer like you see in all the pictures and videos, but you can alternately use a piano roll sequencer. This really opens things up as you could imagine.